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Pretty good doc definitely usable in most situation. Scavenge Doc- Decent elite anti-infantry jagers, additional resources from scavenging, ostwind, nice anti-garrison/cover denial nade on top of flame nade, a very good artillery barrage (although expensive). Great doc overall and good in most situations, this one should always be in your loadout. Luftwaffe Ground Forces Doc- Falls are great but expensive anti-infantry troops, Valiant Assault is a great and underused ability, fortifications are meh but aren't bad to have, smoke and recon plus a decent late game ability that gives another fall and a loiter. For example, if you have fallen behind or on a map in which that commander excels. The situational commander should be one in which choosing it is dependent on the specific map or game. Typically you want in your 3 commander choices 1 or 2 always good commanders, these would be your "main" commanders and the other to be a situational commander.
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what are your opinions on the best commanders/Doctrines of each faction? Jump back to quoted post, 05:26 AM jbjbjb3743 Assuming CoH2 is now pretty much done with balance updates, new content, etc. Spearhead for mortar halftrack, Panzer tactician, fragmentation arty and tiger.īlitzkrieg for Panzer tactician, Tactical movement, Command tank and close stuka support. Joint Operations for Lefh counter arty, arty and arty field officer. Sturmovik attacks to force retreat or rape inf blobsįortified for Command tank + Elephant and panzer tactician. Radio Intercept = know what your enemy is building P47 Rocket strike is a game winner in long games with a lot of heavy Axis armor. Strafing run and Calliope for anti blob I'm a mediocre player whom recently returned.
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